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Jakkal
04-05-2005, 11:22 PM
Working on this with Uath behind me, and on 3 hours of sleep, it's probably going to need a rewrite, but here's the gist of it.

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So basically the amusement park is like a holodeck, what they'd like to find, they find on the island, as long as it's amusement related. The typical stuff that people can 'see' from the town is also there (The ferris wheel, the roller coasters, etc). But once you step foot on the island, the attractions that you can't see clearly from town will be what you expect to see when told it's an "Amusement park". Characters from similar worlds as modern day Earth would probably expect something along the lines of a state fair or six flags. If a character hints they'd like to see something in particular (for example a skating rink, paintball field, or laser tag) they will be somewhere near the character's location. Note: They won't just suddenly pop out of no where to grab the character's attention. Instead it would appear as if it had been there the entire time - your character just didn't notice it.

Characters who have never been to a modern day type amusement park would probably just conceive of things from their world that would be considered amusement/entertainment (stuff that's not lethal at least) such as old timey midway games, sports, et cetera. If they are with characters who have been to a modern day park, the will of the people actually expecting something will override the will of characters that don't know WTF is going on.

1. We reserve the right to change/edit/add the rules at any time without notification.
2. Limited to things for purely active amusement purposes.
3. If you act like an ass, you'll become one.
4. Anything based on greed isn't allowed. Even if having lots of money makes you amused, it's not 'actively' amusing.
5. Ops have the authority to change the scenery.
6. More than one group can be on the island and experience different 'settings'.
7. Nothing from the island leaves the island.
8. The point of the island is to allow characters to have 'vacations' and fun. Characters that try to ruin this fun (such as being a spoiled sport, naysayers, constantly complaining about doom and gloom.. etc) will be changed into asses too. Hey why not, they did it in Pinochino.

Jakkal
08-28-2005, 05:26 AM
Mental Note, add these rules to the rules page. Also redo the rules for the new gas station vehicle thing, specifically #7.

I've also decided to add a new quirk about the island. This might actually make it beneficial for people to visit. Since the island is about fun, people that go there might be able to push aside their 'bad' feelings, or problems or whatever in their lives for the 'fun' of the park. The park won't make them forget their problems, or make the problems go away, but it will sort of push them aside to allow a character to have fun while there.

It'll also allow characters who are cursed or whatever to appear as they'd like to, instead of what they are. So characters who wish they were something else, or once were something else can (re)take their 'true' forms if they care that much about it. For example, Lorelei might not be able to shift, because all she wants is to be herself.

This might also give werewolves the chance to escape to the island on full moon nights - thus they won't change and hurt anyone.

That's all for now.